177 lines
5.9 KiB
C++
177 lines
5.9 KiB
C++
// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra. Eigen itself is part of the KDE project.
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//
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// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#ifndef EIGEN_ROTATION_H
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#define EIGEN_ROTATION_H
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// this file aims to contains the various representations of rotation/orientation
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// in 2D and 3D space excepted Matrix and Quaternion.
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/** \geometry_module
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*
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* \class ToRotationMatrix
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*
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* \brief Template static struct to convert any rotation representation to a matrix form
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*
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* \param Scalar the numeric type of the matrix coefficients
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* \param Dim the dimension of the current space
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* \param RotationType the input type of the rotation
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*
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* This class defines a single static member with the following prototype:
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* \code
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* static <MatrixExpression> convert(const RotationType& r);
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* \endcode
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* where \c <MatrixExpression> must be a fixed-size matrix expression of size Dim x Dim and
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* coefficient type Scalar.
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*
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* Default specializations are provided for:
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* - any scalar type (2D),
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* - any matrix expression,
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* - Quaternion,
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* - AngleAxis.
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*
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* Currently ToRotationMatrix is only used by Transform.
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*
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* \sa class Transform, class Rotation2D, class Quaternion, class AngleAxis
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*
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*/
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template<typename Scalar, int Dim, typename RotationType>
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struct ToRotationMatrix;
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// 2D rotation to matrix
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template<typename Scalar, typename OtherScalarType>
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struct ToRotationMatrix<Scalar, 2, OtherScalarType>
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{
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inline static Matrix<Scalar,2,2> convert(const OtherScalarType& r)
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{ return Rotation2D<Scalar>(r).toRotationMatrix(); }
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};
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// 2D rotation to rotation matrix
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template<typename Scalar, typename OtherScalarType>
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struct ToRotationMatrix<Scalar, 2, Rotation2D<OtherScalarType> >
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{
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inline static Matrix<Scalar,2,2> convert(const Rotation2D<OtherScalarType>& r)
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{ return Rotation2D<Scalar>(r).toRotationMatrix(); }
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};
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// quaternion to rotation matrix
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template<typename Scalar, typename OtherScalarType>
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struct ToRotationMatrix<Scalar, 3, Quaternion<OtherScalarType> >
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{
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inline static Matrix<Scalar,3,3> convert(const Quaternion<OtherScalarType>& q)
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{ return q.toRotationMatrix(); }
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};
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// angle axis to rotation matrix
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template<typename Scalar, typename OtherScalarType>
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struct ToRotationMatrix<Scalar, 3, AngleAxis<OtherScalarType> >
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{
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inline static Matrix<Scalar,3,3> convert(const AngleAxis<OtherScalarType>& aa)
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{ return aa.toRotationMatrix(); }
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};
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// matrix xpr to matrix xpr
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template<typename Scalar, int Dim, typename OtherDerived>
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struct ToRotationMatrix<Scalar, Dim, MatrixBase<OtherDerived> >
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{
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inline static const MatrixBase<OtherDerived>& convert(const MatrixBase<OtherDerived>& mat)
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{
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EIGEN_STATIC_ASSERT(OtherDerived::RowsAtCompileTime==Dim && OtherDerived::ColsAtCompileTime==Dim,
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you_did_a_programming_error);
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return mat;
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}
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};
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/** \geometry_module
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*
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* \class Rotation2D
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*
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* \brief Represents a rotation/orientation in a 2 dimensional space.
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*
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* \param _Scalar the scalar type, i.e., the type of the coefficients
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*
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* This class is equivalent to a single scalar representing the rotation angle
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* in radian with some additional features such as the conversion from/to
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* rotation matrix. Moreover this class aims to provide a similar interface
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* to Quaternion in order to facilitate the writing of generic algorithm
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* dealing with rotations.
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*
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* \sa class Quaternion, class Transform
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*/
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template<typename _Scalar>
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class Rotation2D
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{
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public:
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enum { Dim = 2 };
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/** the scalar type of the coefficients */
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typedef _Scalar Scalar;
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typedef Matrix<Scalar,2,2> Matrix2;
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protected:
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Scalar m_angle;
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public:
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inline Rotation2D(Scalar a) : m_angle(a) {}
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inline operator Scalar& () { return m_angle; }
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inline operator Scalar () const { return m_angle; }
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template<typename Derived>
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Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
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Matrix2 toRotationMatrix(void) const;
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/** \returns the spherical interpolation between \c *this and \a other using
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* parameter \a t. It is equivalent to a linear interpolation.
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*/
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inline Rotation2D slerp(Scalar t, const Rotation2D& other) const
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{ return m_angle * (1-t) + t * other; }
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};
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/** Set \c *this from a 2x2 rotation matrix \a mat.
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* In other words, this function extract the rotation angle
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* from the rotation matrix.
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*/
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template<typename Scalar>
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template<typename Derived>
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Rotation2D<Scalar>& Rotation2D<Scalar>::fromRotationMatrix(const MatrixBase<Derived>& mat)
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{
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EIGEN_STATIC_ASSERT(Derived::RowsAtCompileTime==2 && Derived::ColsAtCompileTime==2,you_did_a_programming_error);
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m_angle = ei_atan2(mat.coeff(1,0), mat.coeff(0,0));
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return *this;
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}
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/** Constructs and \returns an equivalent 2x2 rotation matrix.
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*/
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template<typename Scalar>
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typename Rotation2D<Scalar>::Matrix2
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Rotation2D<Scalar>::toRotationMatrix(void) const
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{
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Scalar sinA = ei_sin(m_angle);
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Scalar cosA = ei_cos(m_angle);
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return (Matrix2() << cosA, -sinA, sinA, cosA).finished();
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}
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#endif // EIGEN_ROTATION_H
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